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1) Power play
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The Keepers have many puzzles to solve: Have the Overtakers created their own holograms? Have they found a way to "jump" from the Virtual Maintenance Network onto the Internet, and if so, what does that mean for the safety of the Parks, and the reach and impact of the Overtakers? Trouble looms as the Kingdom Keepers struggle to differentiate friend from foe.
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A fast-paced, impossible-to-put-down adventure awaits as the young orphan Peter and his mates are dispatched to an island ruled by the evil King Zarboff. They set sail aboard the Never Land, a ship carrying a precious and mysterious trunk in its cargo hold, and the journey quickly becomes fraught with excitement and danger.
3) The insider
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Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known as the Overtakers stage an unexpected comeback. But a discovery by the Keepers provides them with one hope of victory -- a lost icon.
4) The Academy
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Steven "Steel" Trapp has been placed in an East Coast boarding school for gifted kids by his FBI agent father. He soon discovers that there's a clubby element of the faculty and upper classmen that is very secretive and protective. To his surprise, his friend Kaileigh arrives at the school, and it isn't long before the two realize that this is not your normal boarding school. It seems a select few students are recruited, while still minors, to serve...
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The year is 1901—it's been twenty-three years since Peter and the Lost Boys returned from Rundoon. Since then, nobody on the island has grown a day older, and the Lost Boys continue their friendship with the Mollusk tribe, and their rivalry with Captain Hook. Meanwhile in London, Molly has married George Darling and is raising three children: Wendy, Michael, and John. One night a visitor appears at her door; it's James, one of Peter's original Lost...
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In this action-packed third installment in the Starcatchers series, Peter and Molly find themselves in the dangerous land of Rundoon, ruled by an evil king who enjoys watching his pet snake consume those who displease him. But that's just the beginning of problems facing our heroes, who once again find themselves pitted against the evil shadow-creature Lord Ombra in a struggle to save themselves, not to mention the planet
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In this riveting thriller, 14-year-old Steven "Steel" Trapp sets off with his mom and their dog, Cairo, on a 2-day Amtrak journey to compete in the National Science Competition in Washington, DC. Steel is both blessed and cursed with a remarkable photographic memory—just one look and whatever he sees is imprinted for keeps. Trying to be a good Samaritan on the train, he instead becomes embroiled in an ingenious, international plot of kidnapping...
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As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disney forever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was. An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters....
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The five Kingdom Keepers and their core friends have uncovered a startling truth: Disney villains Maleficent and the Overtakers are plotting a catastrophic event that could have repercussions far beyond the world of Disney. Aboard the Disney Cruise Line's inaugural passage through the new Panama Canal, the Keepers and their holograms uncover a puzzle hidden within the pages of a stolen journal. The point of that puzzle will reveal itself in the caves...
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When five present-day teenagers known as the Kingdom Keepers travel back to 1955 for Disneyland's Opening Day, the early days of the Tower of Terror, the origin of the Overtakers, and the real power of magic unfold in an unexpected series of events that propels the Keepers into a darkness no one saw coming.
11) Disney in shadow
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The Kingdom Keepers, five teens who have been transformed into Holographic Hosts at Florida's Disney World, mount a search for Wayne, their missing Imagineer mentor, and find themselves fighting for their lives in imaginary worlds that have become real.
12) Disney at last
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"The stakes are high--both for the past and the future. The finale of The Return series leaves the Kingdom Keepers with unimaginable choices to make"--
13) Shell game
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The Kingdom Keepers have their hands full when, during the inaugural cruise of the Disney ship, Fantasy, to exotic locations, they discover that the Overtakers have infiltrated the cast, stolen a journal that belonged to Walt Disney himself, and plan to unleash a powerful evil, the Chernabog.
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In this fantastical thriller, five young teens tapped as models for theme park 'guides' find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI—which stands for both Disney Host Interactive and Daylight Hologram Imaging—Finn Whitman, an Orlando teen, and four other kids are transformed into hologram...
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Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, their mentor and head Imagineer who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers—Disney villains, who along with other Disney characters, take over the parks when the turnstiles stop spinning, and want desperately to steer the parks to a far darker place—the five kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really)...
16) Killer view
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Tackling treacherous elements to rescue a missing skier on Sun Valley's Galena Summit, Sheriff Walt Fleming and his crack team are shocked by a sniper attack that leaves one of their number dead and results in Walt's best friend's disappearance.
17) Killer summer
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Overseeing an annual wine auction that attracts connoisseurs from all over the country, Sheriff Walt Fleming provides security for a trio of invaluable bottles that have been targeted by thieves, an assignment that turns deadly when a bomb is detonated.
18) Cut and run
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When the mob steals the master witness protection list from the Justice Department, agent Roland Larson finds himself torn between protecting Hope Stevens, the witness he loves, and recovering the list before thousands are put in jeopardy.
19) Disney lands
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"With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls"--
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Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more.
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