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Description
When five present-day teenagers known as the Kingdom Keepers travel back to 1955 for Disneyland's Opening Day, the early days of the Tower of Terror, the origin of the Overtakers, and the real power of magic unfold in an unexpected series of events that propels the Keepers into a darkness no one saw coming.
2) The insider
Author
Description
Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known as the Overtakers stage an unexpected comeback. But a discovery by the Keepers provides them with one hope of victory -- a lost icon.
3) Shell game
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Description
The Kingdom Keepers have their hands full when, during the inaugural cruise of the Disney ship, Fantasy, to exotic locations, they discover that the Overtakers have infiltrated the cast, stolen a journal that belonged to Walt Disney himself, and plan to unleash a powerful evil, the Chernabog.
Author
Description
Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more.
6) Disney lands
Author
Description
"With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls"--
7) Power play
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Formats
Description
The Keepers have many puzzles to solve: Have the Overtakers created their own holograms? Have they found a way to "jump" from the Virtual Maintenance Network onto the Internet, and if so, what does that mean for the safety of the Parks, and the reach and impact of the Overtakers? Trouble looms as the Kingdom Keepers struggle to differentiate friend from foe.
Author
Description
"In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram...
12) Disney in shadow
Author
Description
The Kingdom Keepers, five teens who have been transformed into Holographic Hosts at Florida's Disney World, mount a search for Wayne, their missing Imagineer mentor, and find themselves fighting for their lives in imaginary worlds that have become real.
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