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Author
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Sofi Snow, the most wanted teenager alive, travels to the icy, technologically brilliant planet of Delon, but as she tries to find her brother Shilo and warn those on Earth of Delon's dark designs on humanity, Sofi feels herself unraveling and questions the very existence of reality.
4) Game over
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"Rick emerged victorious from The Realm twice. Is his luck about to run out?"--
Author
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Based on the most popular video game of all time, this all-new chapter book series takes a group of intrepid Minecraft players deeper into the game than ever before. Something has turned the Evoker King to stone, and elements of his code have turned into new and terrible bosses that threaten the digital world of Minecraft. Now Po, Harper, and their friends must travel deep into underground and into a web of danger to face the one of them. But that's...
6) Insignia
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Formats
Description
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
7) The God Game
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Description
Five best friends in a high school computer club get sucked into an underground hacker's game run by a mysterious A.I. that thinks it's God; as the Game pits them against each other, it offers the ultimate promise--win and learn the meaning of life or die.
Author
Description
Seventeen-year-old Sofi battles behind the scenes of Earth's Fantasy Fighting arena helping her younger brother, Shilo, but when a bomb destroys part of the arena, she dreams Shilo survives on the forbidden ice-planet.
Sofi battles behind the scenes of Earth's Fantasy Fighting arena helping her younger brother, Shilo. When a bomb destroys part of the arena, she dreams Shilo survives on the forbidden ice-planet. Miguel is from Earth, but his career...
10) Lo & behold
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Formats
Description
"With her life recently turned upside down, 12-year-old Addie is uncomfortable in her own skin until the world of virtual reality sparks her imagination and leads to an exciting new project, a new friend, and to reconnecting with who she's always been."--
11) Gamer army
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Description
Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
Author
Description
Uncle Dan Hunter is taking his virtual reality program public, and thirteen-year old Carter and his cousin Isabelle are helping him demonstrate the suits at a children's bookstore--but when a blackout fuses Wind in the willows with Peter Pan, Carter has battle pirates and weasels to rescue the two children trapped in the suits.
Author
Description
"Bianca Cooper, a normal sixteen-year-old student, escapes into the world of Minecraft after getting into a terrible car accident. Soon, however, she realizes she is trapped inside the game, and the in-game characters who have been attacking her resemble figures from her real life."--
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Description
"A blockbuster new thriller from #1 New York Times bestselling author Lincoln Child, centered on a dominant tech company--Chrysalis--whose groundbreaking virtual reality technology is redefining the way we live ... and possibly introducing a catastrophic danger to the world. Like millions of people around the world, Jeremy Logan (famed enigmalogist, or investigator of unexplained things) has grown to rely on his incredible new tech device. Made by...
Author
Description
Until now Uncle Dan has only used classic books in his program, so being commissioned to turn a new manuscript into a virtual reality world sounds exciting--but while they are testing the program, Isabelle realizes that the book is plagiarized from The purloined letter, and it is up to Carter to teach the author a lesson.
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